Sorceria 2: Sunken City
The AdventureLemuria, the underwater city of the
Ancients, has been rediscovered after thousands of years. Archaeologists and
mages were sent to investigate. Your team of heroes has been called to protect
the researchers from the increasingly hostile sea creatures. However, not
everything is as it seems in these ancient ruins. What's truly hidden
within Lemuria? Can you solve the mystery of the Sunken City?
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The World
Journey into a world of magic and wonders. A world of monsters, villains, and heroes. Each Tale of Sorceria will visit a different area of the vast continent of Sorceria, telling the tales of different bands of heroes and their quests to thwart evil.
The Eight Classes
Select Four heroes from a total of Eight character classes. Who will you select to go?
Features
★★★ Every character class is unique. Will you pick the Bard, who can scan for enemy weaknesses and help solve puzzles? Will you pick the Morph, who can mimic enemy attacks and clone their stats? Or will you pick the Wizard, who can level waves of enemies instantly with powerful spells? 8 different classes, 8 completely different play styles.
★★★ All weapons, items, and monster stats are randomly generated every game.
★★★ From flooded caves to labyrinthine corridors to undersea restaurants. Your heroes will explore a variety of underwater locations.
★★★ “Final Fantasy Legend” (or Saga in JP) inspired combat system where nearly every item has limited uses.
★★★ Pick "Normal Mode" for a fun, casual RPG. Or dare the "Hardcore Mode" for a challenging old school experience.
★★★ Although Sorceria 2 takes place in the same world as Sorceria 1, Sunken City is a completely new story with new characters. It is not necessary to play Sorceria 1 prior to this game.
★★★ All weapons, items, and monster stats are randomly generated every game.
★★★ From flooded caves to labyrinthine corridors to undersea restaurants. Your heroes will explore a variety of underwater locations.
★★★ “Final Fantasy Legend” (or Saga in JP) inspired combat system where nearly every item has limited uses.
★★★ Pick "Normal Mode" for a fun, casual RPG. Or dare the "Hardcore Mode" for a challenging old school experience.
★★★ Although Sorceria 2 takes place in the same world as Sorceria 1, Sunken City is a completely new story with new characters. It is not necessary to play Sorceria 1 prior to this game.
Walkthrough and FAQ
Work in Progress
Spoilers ahead! Come here only if you're really stuck.
Help! I keep on drowning at Market Street!
Hints
1. As soon as the place starts flooding, START RUNNING back the way you came.
2. Before you trigger the Flood Run event, make sure you know the twists and turns of Market Street. In other words, plan your getaway route first.
3. Once you're familiar with this, you should be able to reach the exit with seconds to spare.
Good luck!
1. As soon as the place starts flooding, START RUNNING back the way you came.
2. Before you trigger the Flood Run event, make sure you know the twists and turns of Market Street. In other words, plan your getaway route first.
3. Once you're familiar with this, you should be able to reach the exit with seconds to spare.
Good luck!
How do I get my Morph to learn different skills after 5 skills?
Hints
1. After the Morph has copied 5 skills, and she copies again, only her TOPMOST skill in the inventory position-wise will be replaced by the new one.
2. Although she can't unequip, the Morph can still rearrange the order of her skills. Simply place the least desirable skill in the topmost slot, and it will be replaced the next time you successfully use Copy Eye.
1. After the Morph has copied 5 skills, and she copies again, only her TOPMOST skill in the inventory position-wise will be replaced by the new one.
2. Although she can't unequip, the Morph can still rearrange the order of her skills. Simply place the least desirable skill in the topmost slot, and it will be replaced the next time you successfully use Copy Eye.
Where is Sage's Golden Book?
Hints
1. This is mostly a "social quest" where you have to talk to different people to find it.
2. You may not be able to complete this depending on what Character Class/Feats you have.
3. You'll have to find the right conversations with the right NPCs.
4. There IS something that you can do to trigger the NPCs to say different things. Can you figure out what it is?
1. This is mostly a "social quest" where you have to talk to different people to find it.
2. You may not be able to complete this depending on what Character Class/Feats you have.
3. You'll have to find the right conversations with the right NPCs.
4. There IS something that you can do to trigger the NPCs to say different things. Can you figure out what it is?
I found some doors that I couldn't open with any key.
Hints
1. Only the Rogue or Vagrant with the max Lockpicking feat can open them. There's usually good treasure in there, but it's only for teams with Lockpicking.
2. You can complete the game without going into any of these locked rooms.
1. Only the Rogue or Vagrant with the max Lockpicking feat can open them. There's usually good treasure in there, but it's only for teams with Lockpicking.
2. You can complete the game without going into any of these locked rooms.
How do I read the mysterious stone tablets scattered in the tunnels?
Hints
1. You need a Bard or Vagrant with the Lore feat at a high enough level to read them.
2. They contain valuable skills or Blueprints, but you can complete the game without reading them.
1. You need a Bard or Vagrant with the Lore feat at a high enough level to read them.
2. They contain valuable skills or Blueprints, but you can complete the game without reading them.
I'm stuck in the Infinite Rooms!
Hints
1. Did you remember to talk to Sage Sagebrook before you left the labs? He may have something to say about this.
2. Re-read the passage regarding the "Jewel of White". Think prism.
3. There is SOME trial and error here. So you'll have to do a little recording. But there's a logical path.
4. If you're really stuck, just keep going west to get out.
1. Did you remember to talk to Sage Sagebrook before you left the labs? He may have something to say about this.
2. Re-read the passage regarding the "Jewel of White". Think prism.
3. There is SOME trial and error here. So you'll have to do a little recording. But there's a logical path.
4. If you're really stuck, just keep going west to get out.
I can't find the Jewel of Green!
Hints
1. As the Bard says, the clue to the Jewel of Green is referring to something very common.
2. Search all the ruins. Did you find one that's connected to the collapsed tunnel? As Johnny said, Marius detected a magical aura near there. The Jewel of Green is somewhere around that place.
3. Look around. Maybe you'll find what you need in an unexpected place...
1. As the Bard says, the clue to the Jewel of Green is referring to something very common.
2. Search all the ruins. Did you find one that's connected to the collapsed tunnel? As Johnny said, Marius detected a magical aura near there. The Jewel of Green is somewhere around that place.
3. Look around. Maybe you'll find what you need in an unexpected place...
I can't find the Jewel of Blue!
Hints
1. First, locate the merfolk trading junction in the ocean. This is somewhere to the north west.
2. There is a pool of water in the center of the place. When your hero interacts with it, she will say "A strange pool of water...". That's the "Mirror."
3. Notice the place has various crystal switches. The switches toggle the light mechanisms in the pool. When you finally get it to match the Message, head to the Mirror and...get ready...
4. See this map http://www.watermarkrpg.com/sorceria-2-blue-gem-area.html if you are still stuck.
1. First, locate the merfolk trading junction in the ocean. This is somewhere to the north west.
2. There is a pool of water in the center of the place. When your hero interacts with it, she will say "A strange pool of water...". That's the "Mirror."
3. Notice the place has various crystal switches. The switches toggle the light mechanisms in the pool. When you finally get it to match the Message, head to the Mirror and...get ready...
4. See this map http://www.watermarkrpg.com/sorceria-2-blue-gem-area.html if you are still stuck.
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